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Airigo & Airigo Lite now available on the App Store!
The release took longer than I expected it would, due to a hitch on our part, but we just got confirmation that Airigo and Airigo Lite are now available on the App Store! Hope you guys like it, and all feedback is very welcome.

Click below to be directed to Airigo on the App Store:

Available on the iPhone App Store


Click below to be directed to Airigo Lite on the App Store:

Available on the iPhone App Store


Posted: Monday, 22:24, 3rd of August. 2009.



Airigo complete! Information added to iPhone page.
Well this news post is unfortunately a bit overdue. This is because I went away on holiday for a while, and all the time leading up to going away was spent doing the last few finishing touches on Airigo, and then finally sending it off to Apple. This left no extra time to update the iPhone Apps page with information and screenshots, nor make this news post. I've done it all now though, so feel free to check out Airigo and Airigo Lite on the iPhone Apps page.

Airigo Screenshots:


I still have yet to get a video of Airigo in action, but I'll make one soon and try to get it on the site within the next couple days.


update:
The video of Airigo has been made and is now live, ready for viewing! Check it out below:

  • Video - Click here to play


  • Posted: Monday, 23:24, 20th of July. 2009.



    Update for Orbius & Orbius Lite now available!
    Updates for Orbius and Orbius Lite just went live on the App Store. The updates were mainly to address the crashing issue, as well as adding the online highscore system to the full game. Below is a full list of the changes.

    Orbius (v1.1):
    Orbius Lite (v1.1):
    On the Airigo front, it's just about complete now. All it needs is a few finishing touches done to it, followed by some thorough play-testing. If I have the time, I'll add some information on Airigo to the iPhone Apps section tomorrow, shortly followed by screenshots.

    Posted: Saturday, 02:11, 4th of July. 2009.



    Orbius Lite now available!
    As of a little while ago, Orbius Lite has been accepted and is now available on the App Store! For any information regarding the application, click here.


    Available on the iPhone App Store


    An update for Orbius has also been sent off to Apple for reviewal. This update contains a couple of fixes to very minor issues, and the addition of a global online highscore system!

    In other application news, we're almost close to finishing our next application, which is called Airigo. This game is based around a hot-air balloon, which you must guide from Earth to the Moon whilst avoiding the many perilous objects that could pop your vessel. The controls consist of tilting the iPhone/iPod touch to lean the balloon in that direction, and then touching/holding the screen to give you a blast upwards. All the while, gravity is constantly tugging you down.
    I put a lot of extra practice and effort into making the graphics for Airigo, as I was a little disappointed by the ones I had made for Orbius. Thankfully I think the effort paid off and has made quite a difference in the overall finish of the game. Hopefully that'll be noticeable to you guys in the screenshots I'll be taking. I'll upload the screenshots and some information onto the iPhone Apps section sometime later this week.

    Posted: Friday, 00:25, 26th of June. 2009.



    Orbius now available!
    We just got word from Apple that Orbius is now available on the App Store! For more information on it, click here.


    Available on the iPhone App Store


    Unfortunately Orbius Lite isn't yet available, but we hope that it should be approved within the next day or two.

    Posted: Friday, 01:30, 19th of June. 2009.



    iPhone/iPod section now up and running.
    As promised, the iPhone section is now live. It currently contains information, screenshots and videos on both Orbius and Orbius Lite. Now all that's left to do is wait for the applications to be approved. Once that's done I will edit the pages to include a direct link to them on the App Store.

    To see a video of Orbius in action, click below:

  • Video - Click here to play


  • I've also widened this news page to better contain the larger news posts.


    Posted: Friday, 14:20, 12th of June. 2009.



    Filling in the gaps - the past year.
    Well it's certainly been a while, but I'm back to fill in the gaps since I last updated the site, and hopefully from here on I will continue to update with a new-found hobby; creating iPhone/iPod touch applications.

    Before I get into that however, I'll start off by talking about the download page. As you may or may not have noticed, the download page is now a lot cleaner and easier to navigate. As well as this, there is a new addition to it; the gamemode section.
    Quite a while ago now, myself and Anima (Ricki Hales) made a couple of GMod gamemodes for the competitions being held on the Facepunch forum. We made Fruit Drops first as an introductory gamemode for Anima to get used to the coding language, then we followed up by creating Star Struck. We were both pretty stoked when Fruit Drops managed to come 1st in one of the contests, and Star Struck came into the top 3 in another.

    I've made several random models over the past year, such as: the Golden Gate Bridge, an Alien, a Tripod (War of the Worlds) and a few others, but none of which I really finalised enough to warrant adding them to the download page. If you wish to find them though, they're probably still floating about the Facepunch forums somewhere.

    Back to the topic of iPhone applications. I'm definitely very new to the whole scene, as it was literally just under two weeks ago that the idea of creating applications was even first suggested to me; by my Brother, Ricki. From there we looked into it and got quite serious about it. One thing led to another and we had soon signed up to be developers. We already had an idea in mind for our first application, so it was merely a case of getting used to the platform.
    Skipping to a week later, our first application was complete; Orbius. I won't go into specifics as I'll be putting a page up on it soon enough, but very simply put, it's an addictive asteroids-like shooter where you must convert all Orbs in the level from Red to Blue, whilst trying not to be hit by them.

    Happy with what we'd created, we decided we would sell the application, but for the smallest price Apple would let us - $0.99 USD. The application was then sent off for approval. As we were going to be selling Orbius, we decided to make a "Lite" version of it - which is essentially just a free version of Orbius, but which has less content. A few hours later, Orbius Lite was completed and also sent off to Apple. Both applications are now merely awaiting approval, which apparently takes roughly a week. So we will use this time to finish creating the new iPhone Apps section of this site, complete with information, screenshots and videos of the applications. Once that is done we will start working on our next application, so stay tuned! Things are about to get more lively around here.


    Posted: Friday, 02:08, 12th of June. 2009.



    HL2 Modding section update. IE bug fixes take priority.
    Fixed some pretty major issues in the Modding section for Internet Explorer users, both graphically and functionally. There's still a few major ones to sort out though, one of which is that the pop-up comments don't work, so fixing those will be my next priority.

    I added some more fixes and general content to the error section. Including a pretty important error/problem and its solutions for MDLdecompiler, for when it crashes during a decompile.

    I'm almost happy with the way the .qc/.vmt pages are laid out now. There's only a few more general edits I'd like to do before I work on some other pages. My next priority (after the IE bug fixes) will likely be the tutorials page.

    Posted: Saturday, 01:30, 16th of February. 2008.



    HL2 Modding; updates and changes.
    Here's the changelog of the edits I've made on the HL2 Modding section over the past few days:

  • Edited some parts to be clearer. Such as, while it's intended for HL2 modding, it will also work with any other game based on the Source Engine (with only a few exceptions).
  • Cleaned up several mistakes that were made on the sub-commands of the $keyvalues .qc command.
  • Descriptions of the "collision model" ($collisionmodel, $collisionjoints) commands, and their sub-commands, have now been added.
  • Added a lot more content, values and examples to the .vmt glossary page. Examples are now displayed as seen on the .qc page, cleaner.
  • In the .vmt page, integrated 'offspring' commands into their rightful parents as sub-commands.
  • Added "Incompatible With" information in both the .qc/.vmt pages. Main examples of this is $phong/$envmap and $collisionmodel/$collisionjoints.


  • I'm almost happy with the way the .qc/.vmt pages are laid out now. There's only a few more general edits I'd like to do before I work on some other pages. My next priority will likely be the tutorials page.

    Posted: Monday, 15:40, 4th of February. 2008.





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