Well it's certainly been a while, but I'm back to fill in the gaps since I last updated the site, and hopefully from here on I will continue to update with a new-found hobby; creating iPhone/iPod touch applications.
Before I get into that however, I'll start off by talking about the download page. As you may or may not have noticed, the download page is now a lot cleaner and easier to navigate. As well as this, there is a new addition to it; the gamemode section.
Quite a while ago now, myself and Anima (Ricki Hales) made a couple of GMod gamemodes for the competitions being held on the
Facepunch forum. We made Fruit Drops first as an introductory gamemode for Anima to get used to the coding language, then we followed up by creating Star Struck. We were both pretty stoked when Fruit Drops managed to come 1st in one of the contests, and Star Struck came into the top 3 in another.
I've made several random models over the past year, such as: the Golden Gate Bridge, an Alien, a Tripod (War of the Worlds) and a few others, but none of which I really finalised enough to warrant adding them to the download page. If you wish to find them though, they're probably still floating about the Facepunch forums somewhere.
Back to the topic of iPhone applications. I'm definitely very new to the whole scene, as it was literally just under two weeks ago that the idea of creating applications was even first suggested to me; by my Brother, Ricki. From there we looked into it and got quite serious about it. One thing led to another and we had soon signed up to be developers. We already had an idea in mind for our first application, so it was merely a case of getting used to the platform.
Skipping to a week later, our first application was complete; Orbius. I won't go into specifics as I'll be putting a page up on it soon enough, but
very simply put, it's an addictive asteroids-like shooter where you must convert all Orbs in the level from Red to Blue, whilst trying not to be hit by them.
Happy with what we'd created, we decided we would sell the application, but for the smallest price Apple would let us - $0.99 USD. The application was then sent off for approval. As we were going to be selling Orbius, we decided to make a "Lite" version of it - which is essentially just a free version of Orbius, but which has less content. A few hours later, Orbius Lite was completed and also sent off to Apple. Both applications are now merely awaiting approval, which apparently takes roughly a week. So we will use this time to finish creating the new iPhone Apps section of this site, complete with information, screenshots and videos of the applications. Once that is done we will start working on our next application, so stay tuned! Things are about to get more lively around here.
Posted: Friday, 02:08, 12th of June. 2009.