HomeRendersDownloadsHL2 ModdingLinksContactAbout



HL2 Modding section update. IE bug fixes take priority.
Fixed some pretty major issues in the Modding section for Internet Explorer users, both graphically and functionally. There's still a few major ones to sort out though, one of which is that the pop-up comments don't work, so fixing those will be my next priority.

I added some more fixes and general content to the error section. Including a pretty important error/problem and its solutions for MDLdecompiler, for when it crashes during a decompile.

I'm almost happy with the way the .qc/.vmt pages are laid out now. There's only a few more general edits I'd like to do before I work on some other pages. My next priority (after the IE bug fixes) will likely be the tutorials page.

Posted: Saturday, 01:30, 16th of February. 2008.



HL2 Modding; updates and changes.
Here's the changelog of the edits I've made on the HL2 Modding section over the past few days:

  • Edited some parts to be clearer. Such as, while it's intended for HL2 modding, it will also work with any other game based on the Source Engine (with only a few exceptions).
  • Cleaned up several mistakes that were made on the sub-commands of the $keyvalues .qc command.
  • Descriptions of the "collision model" ($collisionmodel, $collisionjoints) commands, and their sub-commands, have now been added.
  • Added a lot more content, values and examples to the .vmt glossary page. Examples are now displayed as seen on the .qc page, cleaner.
  • In the .vmt page, integrated 'offspring' commands into their rightful parents as sub-commands.
  • Added "Incompatible With" information in both the .qc/.vmt pages. Main examples of this is $phong/$envmap and $collisionmodel/$collisionjoints.


  • I'm almost happy with the way the .qc/.vmt pages are laid out now. There's only a few more general edits I'd like to do before I work on some other pages. My next priority will likely be the tutorials page.

    Posted: Monday, 15:40, 4th of February. 2008.



    Website back online! HL2 Modding section introduced.
    There's some good news, and some not-so-good news. It's probably quite apparent by now, but the good news is that the site is finally back online! The not-so-good news is that I've had (and got) other commitments taking up most of my time, so I've been unable to get the Half-Life 2 modding section into the stage I intended it to be before I made it public. Even so, I felt the site had been down far too long and decided to just bring the site back up and release what I have so far of the HL2 Modding section. Even though it's quite far from being finished, the basic foundations for it have been made and it can now just be updated while the site is live.

    On my to-do list for the HL2 modding section is the following: re-organise glossaries into SDK release sectionsFor example, in the VMT glossary, the $phong related commands would go into the section for the post-EP1 source SDK release.

    Along with this, I would either make a list of the common HL2 modifications and what 'SDK' release they're using, or make a small tutorial on how you can find out which they use.
    , make terminology and tutorial pages presentable enough to release (even if not fully complete), finish updating errors/problems page (I've only really covered StudioCompiler so far) and just generally updating the entire section with more content. If there's something I haven't mentioned here that you would like me to cover/add, please get in contact.

    I've tried to make the site a little cleaner, both graphically and layout-wise. The graphics are likely to change in the near future, but they'll make-do for now. The change in design allowed me to shuffle the hierarchy links into the 'headers' of the content elements. Therefore preventing them from intruding on the content itself.

    I'm certain there are many other changes I should mention in this post, but to be honest it's been such a long time since I started to make the changes that I can't even remember what most of them were. Well, at least the most important things have been noted. Now I can only hope it won't take me quite so long to get the next update out. Post out.

    Posted: Wednesday, 01:20, 30th of January. 2008.



    Destructable house - released!
    Destructable House has been released! Go here to download it.

    Some of you may remember the House from the really old thread on FP/PHW. The idea was kind of nifty at first, but just sort of faded away as new projects popped up. It got brought up in a conversation recently and I finally decided to get it compiled for both Gmod9 and 10. And thus, it has been released.

    Posted: Tuesday, 00:45, 21st of August. 2007.



    Train released, render added and contact page updated.
    My Train set has been released! (as seen in the render gallery.) Go here to download it. See here for more information on the model. -- Another piece added to the render gallery this update is an iRiver Pure MP3 player - visit its page for more info!

    I've revamped the contact page to make it easier to get in touch with me. I've always wanted a 'contact box' of somekind, and when discussing it with MagNet he kindly offered to code one for me. Because of the contact box you now have the option to just directly fill out an email/message on the site. Feel free to use it for whatever reason really. I'm quite happy to help with any HL2 modding problems if you get in touch. -- In other site news, I've added some text-descriptions for the download/render main pages so it's easier to browse for those with slower internet.

    No major updates on the HL2 modding page since the last update, just been smoothing it out visually, fixing some bugs, generally adding more content and sorting out some hierarchy issues. All I really want to get done now before making it go live is finish off the tutorials (done half of them), and add more content to the terminology page. The tutorials are most important though, so if I can get those done I'll likely just make the pages public.

    Posted: Monday, 18:30, 13th of August. 2007.



    Skyline render page fixes.
    Just fixed up a few issues with the Skyline render page, such as typos/wire problems. I've got a few compiled models that I may release for HL2 soon, I'll keep you posted.

    Posted: Wednesday, 16:35, 11th of July. 2007.



    Skyline added to the render gallery.
    Forgot about this model actually. So I've just gotten it rendered and added to the gallery. It's a Nissan Skyline V-spec R. I think that's now all of my recent models added (other than exclusive ones).

    Posted: Friday, 23:40, 6th of July. 2007.



    New renders added. HL2 Modding section progresses.
    Well, as I said I wanted to, I have optimised my render times from 50~ minutes, to 5-15. This is absolutely fine with me, and as such, I've rendered and uploaded 4 of my models. These consist of: a Train set, a Crate, the Tardis and a Beretta m9. Unfortunately, I still haven't got around to setting up a good textured/normal mapped scene, so those renders will have to come at a later stage.

    In other news, the HL2 modding section of the site is coming along pretty smoothly. I've got quite a lot of the VMT/QC glossaries filled out, and added all of the errors/solutions I've discovered over my time of modding HL2 to the appropriate page. So mainly, all I want to get done before it goes public is add more to the terminology page, and finish writing up the tutorials for the walk-throughs. How long this will take, I'm unsure. But I will try to get it done as soon as I can.

    Posted: Thursday, 00:19, 28th of June. 2007.



    Javascripts belong to their respectful owners.
    The rest of this site and its contents, unless otherwise specified, were created by Marc "Kathar" Hales.
    Taking its contents without permission is forbidden.