







Futuristic Crate
About:
My entry for the "Ultimate Crate" challenge over at the game-artist forums. While I don't expect to win, it was a good excuse for me to practice some texturing. I'm still working on this, so updates may still occur. The story behind it is that it's a crate from the not-too-distant future - i.e. around 40-50 years from now - which has been neglected and left in the back of an old abandoned warehouse for several years.
Polycount:
Total: 140
Texture Maps:
Diffuse (512x512)
Specular (512x512)
Normal (512x512)
Progress:
Mesh completed (Date completed - January, 2007). Texturing still in progress.
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